Monday, July 31, 2006

Developing


At HoC, anyone can present ideas to be developed for film, television or a short. We want to stockpile as many properties as possible so that we are always ready to pitch when we see an opportunity. The process always starts with a seed idea. This idea is often accompanied by a phrase like "it would be cool if" or "that's ridiculous, nobody will buy that". Next is a treatment. A treatment is basically a script without the dialogue. If the idea is still interesting at this point, we will start producing artwork. I'm a big fan of artwork that is as new and original as possible. If the idea is still compelling, we produce a bible and write a script. At this point it is time to call the agent and prepare to pitch to studios.

Wednesday, July 19, 2006

Shorty McShorts' Shorts

For those of you who have access to the Disney Channel, stick around after "That's So Raven" on Friday, July 28 at 7:55pm for a five minute short film. You will see the Shorty McShorts' Shorts show. This is a showcase of new original animated shorts by some very talented creators. Disney will be airing a new short every week and you will get to vote online for the ones that you like.

The Disney shorts program has been aggressively searching for creators who truly have cool new projects and a certain Canadian studio who's name starts with 'house' and ends with 'cool' just might, maybe, kind of have something cooking that possibly, perhaps may appear on said channel. Shhhhh, it's on the down low. We'll update soon.

Thanks to Ghostbot for the cool Shorty McShort design.

Breaking Even


House of Cool's own Cal Brunker directed an animated music video currently
airing on Much More Music (The Canadian MTV) and is a runnner up for the
top 10. Please go and cast your vote at:

www.muchmoremusic.com/top10
The song is Rob Szabo - Breaking Even

You can watch the video at the link below, or search Youtube for Breaking
Even.
http://www.calbrunker.com/Work/Work.html

Update:
Thanks to everyone who voted, Breaking Even was #10 in the countdown.

Sunday, July 16, 2006

Credo

Another Robin Joseph illustration of The Dreaming.

Here is a comment from DanO that I thought I would share with everyone.

"well...
I would invite you to move to Los Angeles and witness yourself the multitudes of disgusting opportunists who routinely prey upon more creative people for ideas they can steal.

if it happened to you once, you could shake it off, but the second time you'd set aside the one "thousand more ideas" credo. its easy to say we all have many ideas because we do, but when you spend your money, sweat, time, and blood devloping an idea, you'll undertsand the sting of having it appropriated to someone else's project."

My reply:

well...DanO
I've spent many years in Los Angeles, San Francisco, Toronto, Ottawa and New York working at many of the feature and television studios that harbor the multitudes of disgusting opportunists you are talking about. For my entire career I've freely let anyone listen to any concept I had. I have also spent innumerable hours and tens of thousands of dollars developing properties so I can confidently say that I practice what I preach.

Evidently you have had poor experiences when it comes to intellectual properties but I stay true to my credo. No matter how many vultures there are out there it does not out weight the benefits of a disciplined development program and positive exposure.

Sunday, July 09, 2006

Tardy


I've been tardy with the blog lately. I apologize but my life has been incredibly busy as of late.
To make it up, here are two blogs in a row.

HoC is a preproduction studio. We have made a couple of short films but most of our work is in storyboarding and design. However, this work does not define who we are as a studio. It is the original ideas that we develop in-house that most represents what HoC is all about. Unfortunately, original ideas by themselves do not pay the bills. But if we are smart and take a long term view on the projects we develop, I believe that we will come out on top in the end.

We don't develop ideas based on what is popular or hip at the moment (that's lame), but I do spend a lot of time observing what is popular and hip. I do this so that I don't miss an opportunity to pitch one of our projects that we developed earlier if it happens to fit the mold.

Friday, July 07, 2006

Creative Rant

Artwork from our Vista project.

One of the problems that I have with people who want to produce their own properties is that they fall in love with every idea. I'm not saying that you shouldn't really like the ideas you come up with, but when you become so attached to your ideas you fail to grow as an artist. An example of this are people who sue major studios like Pixar and Blue Sky for stealing their ideas. I'm sure you've seen these cases before. "I'm going to sue because I came up with a story about a clown fish and no one else could be as creative as me". Or "I invented a one eyed green monster, and there is no possible way that an entire studio full of creative artists doing a film about monsters, could come up with a similar idea". Or "If I mix two rodents (a squirrel and a rat) and call it a 'Scrat', I own that idea forever". This type of thinking says to me that you are not a creative person at all. You are just a person with a single good idea, and are so diluted by your perception of your own creativity, that you cannot believe that anyone in this world of six billion people could have an idea similar to your own.

I believe that if you steal an idea from me you could not possibly do as good of a job with it as I could. Furthermore, you know that place where that idea came from? Well, there are a thousand more where that one came from. So I will never cry over a lost idea. I my opinion, the more you are willing to throw away good ideas, the more you are exercising your ability to create new and better ones. With that said, if you do steal an idea from us, we will hunt you down!

Wednesday, June 14, 2006

Hiring Practices

Kate's layout for Road to El Dorado.

At HoC I don't hire only based on talent. I want people who believe in the company as much as they love doing the work. Of course there is a certain level of talent required to work here, but I also want artists who have personalities which are compatible with me and the other artists at the studio. It only takes one bad artist to sour the pot. In general I prefer young talent because they are not yet jaded by the animation industry. I like the fresh ideas they bring to the studio. In return (other than a pay cheque) I try to provide the artist the best working conditions in the industry. I want my people to look forward to working every day as well as feel that their efforts are building something greater than just a business venture. So far my hiring practices have worked. As the studio grows I hope to continue using this technique to build apon the team that I have.

Wednesday, May 31, 2006

Agents



This is a piece we did for a Schoolhouse Rock type project.

HoC has an agent. We have used other types of representation before that have not been very successful and expensive. Because HoC is located in Toronto we need proper representation in Hollywood, since much of the type of work that we do is located there. This is what a good agent will do for you.

Meetings with potential clients:
This might seem obvious, but some agents may only get you in the doors of the places you don't want to get to.

Close the deal:
They will negotiate the best deal for you. If they don't, you need another agent.

Give you advice:
A good agent should have the pulse of the industry. If they see an opportunity they will let you know immediately.

Network:
An agent will have other clients that may be complementary to your needs.

Things to look out for in an agent is anyone who charges a retainer. This is basically a fee for the privilege of having them represent you. You should find an agent who charges commission without a retainer. This means that they only get paid if they make you money. Make sure that you get along with your agent, because if you get into a dispute with them, they are much better at screwing you than you would be at hurting them.

Tuesday, May 16, 2006

Digital Storyboards

Robin from The Dreaming.

Lately HoC has been getting a lot of interest in the way we do digital storyboards. There are a number of studios that I know about who are dabbling in digital boards. I first tried it out at Pixar and now I'm implementing it at Blue Sky. I have heard that Dreamworks is trying it out. I don't know of any studios other than HoC who are doing it only digitally. Most studios use Photoshop, though in my opinion it is too slow to have a natural feel. I have heard of one person who does it profesionally in Flash because he can easily flip from one frame to the next. At HoC we like Sketchbook Pro because it's really fast. If you don't want to drop the $650 for Photoshop or the $200 for Sketchbook Pro then you might want to try Art Rage 2 for the measley price of $19.99. Art Rage is a solid program mainly used for painting but still good for doing boards on(thanks Turtle).

After you buy the necessary software you must choose your hardware. Most of the artists at HoC use Wacom tablets (Graphire work just fine). This is the reason we need fast software. If you can spare that cash and buy a Wacom Cintiq you can use pretty much any software for decent results. I use a Cintiq but I have be testing a number a tablet pc's lately and I have found that they work very well. A 21" Cintiq
will set you back about $2500. An average tablet pc will be under $2000. That's an entire computer for less than the price of just a tablet monitor. These numbers are very appealing especially considering when we are boarding we typically only use a small area of the screen to actually board on.

Lastly is the actual process on drawing on the computer. You can't get around practice on this point. To get truly confortable doing this you have to adapt your drawing style. A sketchy style does not work very well digitally. A more acurate, efficient style seems to work much better. It will take about two months of solid practice to get comfortable. If anyone has any tips on making digital storyboards easier, I would love to hear it.

Wednesday, May 10, 2006

33%


This image by Robin is from one our television projects called Dog Tags Urban.

Before I started a company I would see oportunities to do work and I would think that, if I had a studio, I would be able to do this or that project and it would be cool. I always thought about the missed opportunities that wouldn't happen because I had the facilities to do the work. I would talk to my wife and friends and they would encourage me to start a studio and make it happen. I felt I was prepared to do the job and I was confident that I could find or train the talent I would need. For the most part this would turn out to be true. I was mostly prepared to build my studio and I did find and train some good talent. Unfortunately, there are numerous thing that happen that you can't predict unless you do it. The thing that I was most unprepared for was the rate of disappointment when it comes to securing projects. Just because someone tells you that they want to give you a project, doesn't mean that you are actually going to get it. There are a myriad of reasons for projects to fall apart and most of the time it has nothing to do with the studio, but they fall apart regardless. We are currently at about a 20% success rate at securing projects. That means four of every five potential projects are lost. My goal is to raise this rate to 33%. One in three may not seem that great but it's actually a really good success rate. I might of reconsidered this studio thing if I had known that it would have required this much rejection. Luckily the times when you actually get the project, like we did today, more than make up for all the others you miss.

Saturday, May 06, 2006


This is a version of a sketch I did of Norm the other day, but he said I made him too fat. So this is the Jenny Craig Norm. But in real life hes probably a bit more hairy. (us Canadians have to adapt to the winter somehow.)You should see some of the women up here!

Anyway, Norm always has something new to show me in his big bag 'o' tricks, and this is him calling me over to see what else he has discovered.

Monday, May 01, 2006

Tiger@HoC



Hello all...i know it is a bit late to do a write up about myself. My name is robin joseph, and i've been with houseofcool since June 2005 as a characterdesigner/vis-dev artist. I've been very fortunate to have worked on some great projects in the short span of time i was here. I get to work on Hoc's inhouse content for both feature and tv shows. Ocassionally the lovely folks at the studio call me Tigerjeet or 'tiger' or plainly just 'Jeet'. Just to clarify, even though the name suggests a mean, violent and potentinally threatening fighting machine..i have to reassure one and all that i am extremely passive and slow. i still hold on to fond memories of getting beaten up by kids half my size back in school. AHHHH



..But i have been managing to get some kills recently on CallOfDuty..mebbe some day i'll hold up to the name of Tigerjeet..SOMEDAY..Cheers all

Sunday, April 30, 2006

Bread and Butter




I've spent a lot of time on this blog talking about our designs and original concepts but here are some examples of what what we actually spend most of our time doing. Doing service storyboards is what butters our bread. This type of work is not the most creative thing we do but it is very good training. It forces you to be very fast and efficent. At HoC we are not satisfied with normal way storyboards are done. Our boards are all digital. We work with a Wacom tablet and Alias's Sketchbook Pro. It takes quite a bit of effort to get used to working this way but once your used to it there is no going back. We a confident that this is the future for storyboarding.

Sunday, April 23, 2006

Our friends

Max in the dreaming.

Some good news. While building a business you make friends with your clients and hopefully they will come back because of the quality of your work. One of our clients that continue to support us is Nelvana. We are storyboarding on a new show called Grossology. Thanks to Judy Leung and Matt Ferguson. While I'm on the topic I like to thank Brad Booker from Reel FX and Andy Knight from Red Rover. We have also just completed the boards for a music video for Billie Mintz.

Thursday, April 20, 2006

Openness


From The Dreaming.

This is a question from a visitor, Stefano Di Lollo, that is worth sharing.

Dear HoC, I've been following your blog for quite some time now. From what I can see from your website, it looks like you have a great team of talent, and a great work environment to inspire creativity. Your list of clients and portfolio is impressive. I've read about the hard times that your studio is experiencing at the moment on your blog. Now, I know you have plenty on your mind right now, and the last thing you probably need or have time to read is someone giving you their 2 cents. But, since I can't ever keep my opinion to myself---I'll type the rest anyways. >>> I was just wondering the following: Is it a good idea to publicly report your studio's current problems on your blog? Clients (existing ones and potential ones) have easy access to this info, and may get scared off by the studio's instability. Just some food for thought. Good luck, I wish you guys all the best. I'd love to work with a team such as yours.


And my answer. Hi Stefano,

I'm glad that you like our work. We try hard to define ourselves in an industry full of mediocrity.

Your question is a very good one and I have put much thought into it. A similar question that I often get asked is 'am I not afraid of people stealing your development ideas'? My answer to these questions may be irrational but it is a the core of how I run my studio. We are always willing to let our pants down. We feel that the transparency of our studio endears people to want to work with us as clients and employees. Sometimes that openness is positive and sometime negative but what is important is that the creative spirit does not flourish well under secrecy. This may be the downfall of HoC but if I want the studio to reflect my values instead of being a money making entity It has to be this way.

-Ricardo